The Binding Oath
Adventurer Charter
A solemn compact between the Guild and all who seek passage through the realms unknown
In the Name of the Guild
We, the founders of Axiom 10, do hereby establish this Charter as the foundational covenant between the Guild and every adventurer who bears our seal. Let it be known across all realms that those who travel under our banner are bound by honour, guided by wisdom, and protected by the full weight of the Guild's ancient authority. This Charter shall endure so long as there are roads yet untravelled and horizons yet unseen.
Rights of the Adventurer
Responsibilities of the Adventurer
Code of Conduct
The honour of the Guild rests upon the conduct of its members. These principles are not mere suggestions — they are the living spirit of the Charter, observed by every adventurer from the greenest novice to the most seasoned wayfarer.
- Speak truth in all dealings, whether with Guild officials, local guides, or fellow travellers.
- Leave no trace of harm upon the natural world; tread lightly and restore what you disturb.
- Honour all agreements made under the Guild seal, for your word is the Guild's bond.
- Share knowledge freely with those who follow in your footsteps; the map grows richer with every journey.
- Conduct yourself with dignity in foreign lands, remembering that you represent the Guild in all you do.
- Resolve disputes through counsel and reason before resorting to any other means.
Charter Amendments
The Deepwood Accord
Extended charter protections to all journeys into the Deepwood Territories, establishing the first formal agreements with the Forest Wardens and granting adventurers right of passage through previously restricted groves.
The Pelagic Rider's Clause
Amended the Right of Safe Passage to encompass sea voyages and river expeditions, bringing maritime adventurers fully under the Guild's protection and establishing the Harbour Liaison network.
The Arcane Traveller's Provision
Recognised the unique needs and risks of magic-users undertaking Guild journeys, establishing specialised briefings, arcane supply caches along major routes, and dedicated counsel for planar expeditions.
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